Other components
Component | Translated | Unfinished | Unfinished words | Unfinished characters | Untranslated | Checks | Suggestions | Comments | |
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Content
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99% | 4 | 5 | 26 | 4 | 0 | 1 | 1 | |
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Overview
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0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
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Settings | 0 | 0 | 0 | 0 | 1 | 1 | 1 | ||
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Pets
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0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
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Quests
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0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
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Death
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0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
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Character
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0 | 0 | 0 | 0 | 1 | 1 | 0 | ||
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Tasks
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0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
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Backgrounds
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0 | 0 | 0 | 0 | 0 | 1 | 2 | ||
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Limited
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0 | 0 | 0 | 0 | 0 | 0 | 1 | ||
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Overview
Project website | github.com/habitRPG/habitica |
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Instructions for translators | Habitica’s translations are done by our community of contributors from around the world!Are you fluent in a language and want to contribute? Here are some instructions and common questions to introduce you to Habitica’s community translation process.How is Habitica’s text translated? Translatable text is called a string. Source strings are provided in English, uploaded to translate.habitica.com, then translated into different languages for web, Android, and iOS by contributors. Approved translations will populate to the platforms they were submitted to after periodic updates by the Habitica team. This usually happens about once a month for the web version, or alongside mobile milestone releases for Android and iOS. How do I contribute translations?
The translation platform we use, Weblate, also has more in depth guidance on how to use the platform in their documentation. How do translations stay consistent? How do I change a translation that’s already been reviewed? What are the symbols I see in translatable text? How do I collaborate with other translators? Who do I contact if I’m having issues with the translation site? I don’t see my language listed for all platforms, or at all? What role does the Habitica team play in translation? How are contributor tiers awarded for translation? Tiers for help with translation are awarded:
If you meet these conditions, complete the Translation Badge Application form to let us know about your contribution. Tier requests are usually processed once every month and are awarded at the Habitica team’s discretion based on translation quality, complexity, and time spent. How do I become a reviewer for my language?
If you meet these conditions, complete the Translation Reviewer Application form and reach out to us at <admin@habitica.com> to let us know you’d like to become a reviewer for a specific language. After reviewing, a member of our team will reach out to you with our decision. Most important of all, have fun! These translations make Habitica accessible to a wider variety of people and we're extremely thankful for that. Habitica helps players improve their lives every day and we hope offering more languages will help even more people achieve their goals. |
Project maintainers |
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Translation process |
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Translation license | Proprietary |
Source code repository |
git@github.com:HabitRPG/habitica.git
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Repository branch | develop |
Last remote commit |
5.34.0
dc1cce6ddb
Kalista Payne authored yesterday |
Last commit in Weblate |
Translated using Weblate (Portuguese)
9644f3d441
Weblate authored 11 hours ago |
Weblate repository |
https://translate.habitica.com/git/habitica/settings/
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File mask | website/common/locales/*/faq.json |
Monolingual base language file | website/common/locales/en/faq.json |
Translation file |
Download
website/common/locales/fr/faq.json
|
Last change | Feb. 11, 2025, 3:29 p.m. |
Last author | Sophie LE MASLE |
String statistics
Strings percent | Hosted strings | Words percent | Hosted words | Characters percent | Hosted characters | |
---|---|---|---|---|---|---|
Total | 245 | 7,501 | 44,104 | |||
Approved | 1% | 1 | 1% | 3 | 1% | 26 |
Waiting for review | 99% | 244 | 99% | 7,498 | 99% | 44,078 |
Translated | 100% | 245 | 100% | 7,501 | 100% | 44,104 |
Needs editing | 0% | 0 | 0% | 0 | 0% | 0 |
Read-only | 0% | 0 | 0% | 0 | 0% | 0 |
Failing checks | 0% | 0 | 0% | 0 | 0% | 0 |
Strings with suggestions | 0% | 0 | 0% | 0 | 0% | 0 |
Untranslated strings | 0% | 0 | 0% | 0 | 0% | 0 |
Quick numbers
Trends of last 30 days
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4 new strings to translate appeared to the translation.
2 weeks ago
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The "
website/common/locales/en/faq.json " file was changed.
2 weeks ago
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245 | File in original format as translated in the repository | JSON file | |||||||||
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245 | All strings, converted files enriched with comments; suitable for offline translation | Android String Resource | CSV | JSON | gettext PO | iOS strings | TBX | TMX | XLIFF 1.1 with gettext extensions | XLIFF 1.1 | XLSX |
Your class also determines the Equipment that will be available to you for purchase in your Rewards, the Market, and the Seasonal Shop.
Here’s a rundown of each class to help you choose which one is best suited to your playstyle:
#### **Warrior**
* Warriors deal high damage to bosses and have a high chance of critical hits when completing tasks, rewarding you extra Experience and Gold.
* Strength is their primary stat, raising the damage they do.
* Constitution is their secondary stat, lowering the damage they take.
* Warriors' skills buff their Party mates' Constitution and Strength.
* Consider playing as a Warrior if you love to fight bosses but also want some protection if you miss tasks occasionally.
#### **Healer**
* Healers have high defense and can heal themselves as well as their Party mates.
* Constitution is their primary stat, increasing their heals and lowering the damage they take.
* Intelligence is their secondary stat, increasing their Mana and Experience.
* Healers' skills make their tasks less red and buff their Party mates' Constitution.
* Consider playing as a Healer if you miss tasks often and need the ability to heal yourself or your Party members. Healers also level up quickly.
#### **Mage**
* Mages level up quickly, gain lots of Mana, and damage bosses in Quests.
* Intelligence is their primary stat, increasing their Mana and Experience.
* Perception is their secondary stat, increasing their Gold and item drops.
* Mages' skills freeze their task streaks, restore their Party mates' Mana, and buff their Intelligence.
* Consider playing as a Mage if you are motivated by progressing quickly through levels and contributing damage to boss Quests.
#### **Rogue**
* Rogues get the most item drops and Gold from completing tasks, and have a high chance of critical hits, getting even more Experience and Gold.
* Perception is their primary stat, increasing their Gold and item drops.
* Strength is their secondary stat, raising the damage they do.
* Rogues' skills help them dodge missed Dailies, pilfer Gold, and buff their Party mates’ Perception.
* Consider playing as a Rogue if you’re highly motivated by rewards.
Votre classe détermine également l'Équipement que vous pourrez acquérir dans vos Récompenses, au Marché et dans la Boutique Saisonnière.
Voici une description de chaque classe afin de vous aider à choisir laquelle correspond le mieux à votre façon de jouer :
#### **Guerri·er·ère** :
* Les Guerri·er·ère·s font de gros dégâts aux boss et ont de bonnes chances de faire des dégâts critiques quand il·elle·s accomplissent leurs tâches, obtenant ainsi plus d'Expérience et d'Or.
* La Force est leur statistique principale, augmentant les dégâts
causinfligés.* La Constitution est leur statistique secondaire, réduisant les dommages reçus.
* Les compétences des Guerri·er·ère·s permettent d'augmenter la Constitution et la Force des allié·e·s de leur Équipe.
* Vous pouvez choisir cette classe si vous aimez combattre des boss mais souhaitez rester protégé·e si vous
ratezn'accomplissez pas quelques tâches.#### **Guérisseu·r·se**
* Les Guérisseu·r·se·s se spécialisent dans la défense et peuvent se soigner ainsi que les allié·e·s de leur Équipe.
* La Constitution est leur statistique principale, augmentant leurs soins et diminuant les dommages reçus.
* L'Intelligence est leur statistique secondaire, augmentant leur Mana et Expérience.
* Les compétences des Guérisseu·r·se·s permettent de rendre leurs tâches moins rouge et d'augmenter la Constitution des allié·e·s de leur Équipe.
* Vous pouvez choisir cette classe s'il vous arrive de
rane pas accomplir toutezs vos tâches et avez besoin de vous soigner, ou les membres de votre Équipe. Les Guérisseu·r·se·s montent également plus vite en niveau.#### **Mage**
* Les Mages
level up quickly, gain lots ofmontent rapidement en niveau, gagnent beaucoup de Mana,anddamage bosses in Questfont des dégâts aux boss de Quêtes.* L'Intelligence
is their primary stat, increasing theiest leur statistique principale, augmentant leur Manaandet Expeérience.* La Perception
is their secondary stat, increasing their Gold and item drops.est leur statistique secondaire, augmentant leurs chances d'obtenir de l'Or et des objets.* Mages' skills freeze their task streak
* Les compétences des Mages gèlent leurs combos de tâches, rest
oauretheir Party mates' Mana, and buff their Intelligence.la mana des allié·e·s de leur Équipe, et augmente leur Intelligence.* Consider playing as a Mage if you are motivated by progressing quickly through levels and contributing damage to boss Quests.
#### **Rogue**
* Rogues get the most item drops and Gold from completing tasks, and have a high chance of critical hits, getting even more
* Vous pouvez choisir cette classe si vous souhaitez monter rapidement en niveau tout en faisant des dégâts aux boss de Quêtes.
#### **Voleu·r·se**
* Les Voleu·r·se·s obtiendront plus d'Or et d'objets en accomplissant leurs tâches, et ont de grandes chances d'asséner des coups critiques leur permettant d'obtenir plus d'Exp
eérienceand Gold.et d'Or.* Perception is their primary stat, increasing their Gold and item drops.
* Strength is their secondary stat, raising the damage they do.
* Rogues' skills help them dodge missed Dailies, pilfer Gold, and buff their Party mates’ Perception.
* Consider playing as a Rogue if you’re highly motivated by reward
* La Perception est leur statistique principale, augmentant leurs chances d'obtenir de l'Or et des objets.
* La Force est leur statistique secondaire, augmentant les dégâts infligés.
* Les compétences des Voleu·r·se·s leur permettent d'éviter les Quotidiennes non-accomplies, voler de l'Or, et augmenter la Perception des allié·e·s de leur Équipe.
* Vous pouvez choisir cette classe si vous êtes motivé·e·s par les récompenses.