The translation was automatically locked due to following alerts: Could not merge the repository.
Other components
Component | Translated | Unfinished | Unfinished words | Unfinished characters | Untranslated | Checks | Suggestions | Comments | |
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Gear
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91% | 281 | 4,775 | 28,419 | 280 | 1 | 3 | 0 | |
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Questscontent
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94% | 49 | 2,685 | 15,604 | 49 | 0 | 9 | 0 | |
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Subscriber
|
97% | 7 | 58 | 430 | 6 | 1 | 14 | 0 | |
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Front
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98% | 3 | 42 | 281 | 3 | 0 | 0 | 0 | |
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Settings
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98% | 3 | 131 | 791 | 3 | 0 | 1 | 0 | |
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Npc
|
99% | 1 | 29 | 166 | 0 | 2 | 0 | 0 | |
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Limited
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99% | 1 | 4 | 21 | 1 | 0 | 1 | 0 | |
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Content
|
0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
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Achievements
|
0 | 0 | 0 | 0 | 0 | 1 | 0 | ||
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Glossary Habitica | 0 | 0 | 0 | 0 | 0 | 2 | 0 | ||
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Overview
Project website | github.com/habitRPG/habitica |
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Instructions for translators | Habitica’s translations are done by our community of contributors from around the world!Are you fluent in a language and want to contribute? Here are some instructions and common questions to introduce you to Habitica’s community translation process.How is Habitica’s text translated? Translatable text is called a string. Source strings are provided in English, uploaded to translate.habitica.com, then translated into different languages for web, Android, and iOS by contributors. Approved translations will populate to the platforms they were submitted to after periodic updates by the Habitica team. This usually happens about once a month for the web version, or alongside mobile milestone releases for Android and iOS. How do I contribute translations?
The translation platform we use, Weblate, also has more in depth guidance on how to use the platform in their documentation. How do translations stay consistent? How do I change a translation that’s already been reviewed? What are the symbols I see in translatable text? How do I collaborate with other translators? Who do I contact if I’m having issues with the translation site? I don’t see my language listed for all platforms, or at all? What role does the Habitica team play in translation? How are contributor tiers awarded for translation? Tiers for help with translation are awarded:
If you meet these conditions, complete the Translation Badge Application form to let us know about your contribution. Tier requests are usually processed once every month and are awarded at the Habitica team’s discretion based on translation quality, complexity, and time spent. How do I become a reviewer for my language?
If you meet these conditions, complete the Translation Reviewer Application form and reach out to us at <admin@habitica.com> to let us know you’d like to become a reviewer for a specific language. After reviewing, a member of our team will reach out to you with our decision. Most important of all, have fun! These translations make Habitica accessible to a wider variety of people and we're extremely thankful for that. Habitica helps players improve their lives every day and we hope offering more languages will help even more people achieve their goals. |
Project maintainers |
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Translation process |
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Translation license | Proprietary |
Source code repository |
git@github.com:HabitRPG/habitica.git
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Repository branch | develop |
Last remote commit |
fix(analytics): grab missing GA ID
1f3e5b7a76
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Last commit in Weblate |
Translated using Weblate (Japanese)
9164502b27
Weblate authored yesterday |
Weblate repository |
https://translate.habitica.com/git/habitica/settings/
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File mask | website/common/locales/*/faq.json |
Monolingual base language file | website/common/locales/en/faq.json |
Translation file |
Download
website/common/locales/ja/faq.json
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Last change | Aug. 23, 2025, 10:54 a.m. |
Last author | Kubo Mizuki |
String statistics
Strings percent | Hosted strings | Words percent | Hosted words | Characters percent | Hosted characters | |
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Total | 245 | 7,501 | 44,104 | |||
Approved | 0% | 0 | 0% | 0 | 0% | 0 |
Waiting for review | 86% | 212 | 89% | 6,740 | 89% | 39,684 |
Translated | 86% | 212 | 89% | 6,740 | 89% | 39,684 |
Needs editing | 0% | 0 | 0% | 0 | 0% | 0 |
Read-only | 0% | 0 | 0% | 0 | 0% | 0 |
Failing checks | 1% | 2 | 1% | 81 | 1% | 498 |
Strings with suggestions | 1% | 1 | 1% | 6 | 1% | 25 |
Untranslated strings | 13% | 33 | 10% | 761 | 10% | 4,420 |
Quick numbers
Trends of last 30 days
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245 | File in original format as translated in the repository | JSON file | |||||||||
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245 | All strings, converted files enriched with comments; suitable for offline translation | Android String Resource | CSV | JSON | gettext PO | iOS strings | TBX | TMX | XLIFF 1.1 with gettext extensions | XLIFF 1.1 | XLSX |
33 | Unfinished strings, converted files enriched with comments; suitable for offline translation | Android String Resource | CSV | JSON | gettext PO | iOS strings | TBX | TMX | XLIFF 1.1 with gettext extensions | XLIFF 1.1 | XLSX |
Your class also determines the Equipment that will be available to you for purchase in your Rewards, the Market, and the Seasonal Shop.
Here’s a rundown of each class to help you choose which one is best suited to your playstyle:
#### **Warrior**
* Warriors deal high damage to bosses and have a high chance of critical hits when completing tasks, rewarding you extra Experience and Gold.
* Strength is their primary stat, raising the damage they do.
* Constitution is their secondary stat, lowering the damage they take.
* Warriors' skills buff their Party mates' Constitution and Strength.
* Consider playing as a Warrior if you love to fight bosses but also want some protection if you miss tasks occasionally.
#### **Healer**
* Healers have high defense and can heal themselves as well as their Party mates.
* Constitution is their primary stat, increasing their heals and lowering the damage they take.
* Intelligence is their secondary stat, increasing their Mana and Experience.
* Healers' skills make their tasks less red and buff their Party mates' Constitution.
* Consider playing as a Healer if you miss tasks often and need the ability to heal yourself or your Party members. Healers also level up quickly.
#### **Mage**
* Mages level up quickly, gain lots of Mana, and damage bosses in Quests.
* Intelligence is their primary stat, increasing their Mana and Experience.
* Perception is their secondary stat, increasing their Gold and item drops.
* Mages' skills freeze their task streaks, restore their Party mates' Mana, and buff their Intelligence.
* Consider playing as a Mage if you are motivated by progressing quickly through levels and contributing damage to boss Quests.
#### **Rogue**
* Rogues get the most item drops and Gold from completing tasks, and have a high chance of critical hits, getting even more Experience and Gold.
* Perception is their primary stat, increasing their Gold and item drops.
* Strength is their secondary stat, raising the damage they do.
* Rogues' skills help them dodge missed Dailies, pilfer Gold, and buff their Party mates’ Perception.
* Consider playing as a Rogue if you’re highly motivated by rewards.
クラスによって、ごほうび、市場と季節の店で買える装備も違います。
自分のプレイスタイルに合うクラスが選べるように、ここで各クラスの概要を説明します:
#### **戦士**
* 戦士はボスに大きなダメージを与え、クリティカルヒットのチャンスが高いので、タスクを完了するときに経験値やゴールドがたくさん獲得できます。
* メインの属性は力で、ボスに与えられるダメージを高めます。
* 二番目の属性は体質で、ボスから受けるダメージを減らします。
* 戦士のスキルは、パーティーメンバーの力と体質を向上させます。
* このクラスはボスと戦うことが好きだが、タスクをやり忘れてしまった時のために保護が欲しい人におすすめです。
#### **治療師**
* 治療師は
ディフェンス守りの力が強くて、自分またはパーティーメンバーを治療することができます。* メインの属性は体質で、治療を強めて、ボスから受けるダメージを減らします。
* 二番目の属性は知能で、マナと経験値を増やします。
* 治療師のスキルは、タスクの色を青くすることと、パーティーメンバーの体質を向上させることです。
* このクラスはよくタスクをやり忘れて、自分やパーティーメンバーの体力を回復する能力が必要な人におすすめです。
#### **魔導士**
* 魔導士は速くレベルアップし、マナをたくさん
取っ獲得して、クエストのボスにダメージを与えます。* メインの属性は知能で、マナと経験値を増やします。
* 二番目の属性は知覚で、ゴールドとアイテムがたくさん獲得できます。
* 魔導士のスキルは、タスクの連続実行回数を保留したり、パーティーメンバーのマナや知能を向上させたりすることです。
* このクラスはレベルアップでやる気が出て、ボスにダメージを与えたい人におすすめです。
#### **盗賊**
* 盗賊はタスクを完了するときに一番多くアイテムとゴールドが獲得でき、クリティカルヒットのチャンスが高いので、更に多くの経験値とゴールドが獲得できます。
* メインの属性は知覚で、獲得できるゴールドとアイテムを増やします。
* 二番目の属性は力で、ボスに与えられるダメージを増やします。
* 盗賊のスキルは、完了しなかった日課から受けるダメージを避け
てること、ゴールドをたくさん取ってること、パーティーメンバーの知覚を向上させることです。* このクラスはごほうびがモチベーションになる人におすすめです。