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Overview
Project website | github.com/habitRPG/habitica |
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Instructions for translators | Habitica’s translations are done by our community of contributors from around the world!Are you fluent in a language and want to contribute? Here are some instructions and common questions to introduce you to Habitica’s community translation process.How is Habitica’s text translated? Translatable text is called a string. Source strings are provided in English, uploaded to translate.habitica.com, then translated into different languages for web, Android, and iOS by contributors. Approved translations will populate to the platforms they were submitted to after periodic updates by the Habitica team. This usually happens about once a month for the web version, or alongside mobile milestone releases for Android and iOS. How do I contribute translations?
The translation platform we use, Weblate, also has more in depth guidance on how to use the platform in their documentation. How do translations stay consistent? How do I change a translation that’s already been reviewed? What are the symbols I see in translatable text? How do I collaborate with other translators? Who do I contact if I’m having issues with the translation site? I don’t see my language listed for all platforms, or at all? What role does the Habitica team play in translation? How are contributor tiers awarded for translation? Tiers for help with translation are awarded:
If you meet these conditions, complete the Translation Badge Application form to let us know about your contribution. Tier requests are usually processed once every month and are awarded at the Habitica team’s discretion based on translation quality, complexity, and time spent. How do I become a reviewer for my language?
If you meet these conditions, complete the Translation Reviewer Application form and reach out to us at <admin@habitica.com> to let us know you’d like to become a reviewer for a specific language. After reviewing, a member of our team will reach out to you with our decision. Most important of all, have fun! These translations make Habitica accessible to a wider variety of people and we're extremely thankful for that. Habitica helps players improve their lives every day and we hope offering more languages will help even more people achieve their goals. |
Project maintainers |
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Translation process |
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Translation license | Proprietary |
Source code repository |
git@github.com:HabitRPG/habitica.git
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Repository branch | develop |
Last remote commit |
Update .eslintrc.js (#15388)
3f2b1d3f79
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Last commit in Weblate |
Translated using Weblate (Korean)
e2e7d2a8e1
Weblate authored yesterday |
Weblate repository |
https://translate.habitica.com/git/habitica/settings/
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File mask | website/common/locales/*/faq.json |
Monolingual base language file | website/common/locales/en/faq.json |
Translation file |
Download
website/common/locales/de/faq.json
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Last change | Feb. 11, 2025, 11:05 a.m. |
Last author | Toro Mor |
String statistics
Strings percent | Hosted strings | Words percent | Hosted words | Characters percent | Hosted characters | |
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Total | 245 | 7,501 | 44,104 | |||
Approved | 1% | 1 | 1% | 3 | 1% | 26 |
Waiting for review | 98% | 242 | 97% | 7,339 | 97% | 43,240 |
Translated | 99% | 243 | 97% | 7,342 | 98% | 43,266 |
Needs editing | 1% | 2 | 2% | 159 | 1% | 838 |
Read-only | 0% | 0 | 0% | 0 | 0% | 0 |
Failing checks | 1% | 3 | 7% | 564 | 7% | 3,261 |
Strings with suggestions | 0% | 0 | 0% | 0 | 0% | 0 |
Untranslated strings | 0% | 0 | 0% | 0 | 0% | 0 |
Quick numbers
Trends of last 30 days
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4 new strings to translate appeared to the translation.
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The "
website/common/locales/en/faq.json " file was changed.
a week ago
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245 | File in original format as translated in the repository | JSON file | |||||||||
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245 | All strings, converted files enriched with comments; suitable for offline translation | Android String Resource | CSV | JSON | gettext PO | iOS strings | TBX | TMX | XLIFF 1.1 with gettext extensions | XLIFF 1.1 | XLSX |
2 | Unfinished strings, converted files enriched with comments; suitable for offline translation | Android String Resource | CSV | JSON | gettext PO | iOS strings | TBX | TMX | XLIFF 1.1 with gettext extensions | XLIFF 1.1 | XLSX |
Your class also determines the Equipment that will be available to you for purchase in your Rewards, the Market, and the Seasonal Shop.
Here’s a rundown of each class to help you choose which one is best suited to your playstyle:
#### **Warrior**
* Warriors deal high damage to bosses and have a high chance of critical hits when completing tasks, rewarding you extra Experience and Gold.
* Strength is their primary stat, raising the damage they do.
* Constitution is their secondary stat, lowering the damage they take.
* Warriors' skills buff their Party mates' Constitution and Strength.
* Consider playing as a Warrior if you love to fight bosses but also want some protection if you miss tasks occasionally.
#### **Healer**
* Healers have high defense and can heal themselves as well as their Party mates.
* Constitution is their primary stat, increasing their heals and lowering the damage they take.
* Intelligence is their secondary stat, increasing their Mana and Experience.
* Healers' skills make their tasks less red and buff their Party mates' Constitution.
* Consider playing as a Healer if you miss tasks often and need the ability to heal yourself or your Party members. Healers also level up quickly.
#### **Mage**
* Mages level up quickly, gain lots of Mana, and damage bosses in Quests.
* Intelligence is their primary stat, increasing their Mana and Experience.
* Perception is their secondary stat, increasing their Gold and item drops.
* Mages' skills freeze their task streaks, restore their Party mates' Mana, and buff their Intelligence.
* Consider playing as a Mage if you are motivated by progressing quickly through levels and contributing damage to boss Quests.
#### **Rogue**
* Rogues get the most item drops and Gold from completing tasks, and have a high chance of critical hits, getting even more Experience and Gold.
* Perception is their primary stat, increasing their Gold and item drops.
* Strength is their secondary stat, raising the damage they do.
* Rogues' skills help them dodge missed Dailies, pilfer Gold, and buff their Party mates’ Perception.
* Consider playing as a Rogue if you’re highly motivated by rewards.
Deine Klasse bestimmt auch, welche Ausrüstung für dich in den Belohnungen, im Marktplatz und im Jahreszeitenmarkt zum Kauf erhältlich ist.
Hier ist eine Zusammenfassung jeder Klasse, um dir dabei zu helfen, diejenige zu wählen, welche am besten zu deinem Spielstil passt:
#### **Krieger**
* Krieger verursachen hohen Schaden bei Bossen und haben eine hohe Chance für kritische Treffer beim Abschließen von Aufgaben, was dich mit extra Erfahrung und Gold belohnt.
* Stärke ist ihr primäres Attribut, welches den Schaden erhöht, den sie verursachen.
* Ausdauer ist ihr sekundäres Attribut, welches den Schaden verringert, den sie erhalten.
* Die Fähigkeiten der Krieger erhöhen die Ausdauer und Stärke der Party Kameraden.
* Erwäge, einen Krieger zu spielen, wenn du es liebst, Bosse zu bekämpfen und auch ein wenig Schutz möchtest, wenn du gelegentlich Aufgaben versäumst.
#### **Heiler**
* Heiler haben eine starke Verteidigung und können sich selbst, sowie die Party Kameraden, heilen.
* Ausdauer ist ihr primäres Attribut, welches ihre Heilungen verstärkt und den Schaden, den sie erhalten, verringert.
* Intelligenz ist ihr sekundäres Attribut, welches ihr Mana und ihre Erfahrung erhöht.
* Die Fähigkeiten der Heiler bewirken, dass ihre Aufgaben weniger rot werden und erhöhen die Ausdauer der Party Kameraden.
* Erwäge, einen Heiler zu spielen, wenn du oft Aufgaben versäumst, und die Fähigkeit benötigst, dich selbst und deine Party Kameraden zu heilen. Heiler erreichen schnell neue Level.
#### **Magier**
* Magier gewinnen schnell neue Level und viel Mana, und verursachen Schaden bei Bossen in Quests.
* Intelligenz ist ihr primäres Attribut, welches ihr Mana und ihre Erfahrung erhöht.
* Wahrnehmung ist ihr sekundäres Attribut, welches ihr gefundenes Gold und ihre gefundenen Gegenstände vermehrt.
* Die Fähigkeiten der Magier bewirken, dass ihre Aufgaben Strähnen eingefroren werden, stellen das Mana ihrer Party Kameraden wieder her, und erhöhen ihre Intelligenz
,.* Erwäge, einen Magier zu spielen, wenn du durch das schnelle Erreichen neuer Level und das Beisteuern von Schaden in Boss Quests motiviert wirst.
#### **Schurke**
* Schurken bekommen die meisten erbeuteten Gegenstände und das meiste Gold beim Erledigen von Aufgaben, und haben eine höhere Chance, kritische Treffer zu erzielen, was ihnen noch mehr Erfahrung und Gold beschert.
* Wahrnehmung ist ihr primäres Attribut, welches ihr gefundenes Gold und ihre gefundenen Gegenstände vermehrt.
* Stärke ist ihr sekundäres Attribut, welches den Schaden erhöht, den sie verursachen.
* Die Fähigkeiten der Schurken helfen ihnen, versäumten Tagesaufgaben auszuweichen, Gold zu klauen, und die Wahrnehmung ihrer Party Kameraden zu erhöhen.
* Erwäge, einen Schurken zu spielen, wenn du durch Belohnungen sehr motiviert wirst.