Other components
Component | Translated | Unfinished | Unfinished words | Unfinished characters | Untranslated | Checks | Suggestions | Comments | |
---|---|---|---|---|---|---|---|---|---|
Subscriber
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83% | 43 | 276 | 1,789 | 31 | 12 | 4 | 13 | |
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Gear
|
92% | 254 | 4,010 | 23,805 | 251 | 5 | 1 | 18 | |
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Limited
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92% | 20 | 122 | 724 | 20 | 0 | 4 | 2 | |
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Pets
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93% | 7 | 147 | 838 | 0 | 7 | 4 | 1 | |
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Npc
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94% | 7 | 231 | 1,359 | 3 | 4 | 1 | 0 | |
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Contrib
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95% | 2 | 49 | 708 | 0 | 2 | 0 | 0 | |
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Questscontent
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97% | 20 | 833 | 4,922 | 10 | 11 | 4 | 0 | |
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Settings
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98% | 5 | 185 | 1,216 | 2 | 3 | 1 | 0 | |
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Character
|
98% | 3 | 72 | 472 | 0 | 3 | 3 | 0 | |
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Content
|
98% | 6 | 37 | 184 | 5 | 1 | 0 | 11 | |
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Overview
Project website | github.com/habitRPG/habitica |
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Instructions for translators | Habitica’s translations are done by our community of contributors from around the world!Are you fluent in a language and want to contribute? Here are some instructions and common questions to introduce you to Habitica’s community translation process.How is Habitica’s text translated? Translatable text is called a string. Source strings are provided in English, uploaded to translate.habitica.com, then translated into different languages for web, Android, and iOS by contributors. Approved translations will populate to the platforms they were submitted to after periodic updates by the Habitica team. This usually happens about once a month for the web version, or alongside mobile milestone releases for Android and iOS. How do I contribute translations?
The translation platform we use, Weblate, also has more in depth guidance on how to use the platform in their documentation. How do translations stay consistent? How do I change a translation that’s already been reviewed? What are the symbols I see in translatable text? How do I collaborate with other translators? Who do I contact if I’m having issues with the translation site? I don’t see my language listed for all platforms, or at all? What role does the Habitica team play in translation? How are contributor tiers awarded for translation? Tiers for help with translation are awarded:
If you meet these conditions, complete the Translation Badge Application form to let us know about your contribution. Tier requests are usually processed once every month and are awarded at the Habitica team’s discretion based on translation quality, complexity, and time spent. How do I become a reviewer for my language?
If you meet these conditions, complete the Translation Reviewer Application form and reach out to us at <admin@habitica.com> to let us know you’d like to become a reviewer for a specific language. After reviewing, a member of our team will reach out to you with our decision. Most important of all, have fun! These translations make Habitica accessible to a wider variety of people and we're extremely thankful for that. Habitica helps players improve their lives every day and we hope offering more languages will help even more people achieve their goals. |
Project maintainers |
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Translation process |
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Translation license | Proprietary |
Source code repository |
git@github.com:HabitRPG/habitica.git
|
Repository branch | develop |
Last remote commit |
fix: pw reset screen logo color (#15442)
20d31ed8c8
Natalie authored a week ago |
Last commit in Weblate |
Translated using Weblate (Korean)
8413f9ad17
Weblate authored 17 hours ago |
Weblate repository |
https://translate.habitica.com/git/habitica/settings/
|
File mask | website/common/locales/*/faq.json |
Monolingual base language file | website/common/locales/en/faq.json |
Translation file |
Download
website/common/locales/pt_BR/faq.json
|
Last change | April 16, 2025, 12:21 a.m. |
Last author | Sofia Amaral Novaes |
String statistics
Strings percent | Hosted strings | Words percent | Hosted words | Characters percent | Hosted characters | |
---|---|---|---|---|---|---|
Total | 245 | 7,501 | 44,104 | |||
Approved | 3% | 9 | 4% | 306 | 4% | 1,852 |
Waiting for review | 74% | 183 | 75% | 5,685 | 75% | 33,287 |
Translated | 78% | 192 | 79% | 5,991 | 79% | 35,139 |
Needs editing | 0% | 0 | 0% | 0 | 0% | 0 |
Read-only | 0% | 0 | 0% | 0 | 0% | 0 |
Failing checks | 1% | 1 | 2% | 163 | 1% | 863 |
Strings with suggestions | 5% | 14 | 12% | 939 | 12% | 5,497 |
Untranslated strings | 21% | 53 | 20% | 1,510 | 20% | 8,965 |
Quick numbers
Trends of last 30 days
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245 | File in original format as translated in the repository | JSON file | |||||||||
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245 | All strings, converted files enriched with comments; suitable for offline translation | Android String Resource | CSV | JSON | gettext PO | iOS strings | TBX | TMX | XLIFF 1.1 with gettext extensions | XLIFF 1.1 | XLSX |
53 | Unfinished strings, converted files enriched with comments; suitable for offline translation | Android String Resource | CSV | JSON | gettext PO | iOS strings | TBX | TMX | XLIFF 1.1 with gettext extensions | XLIFF 1.1 | XLSX |
Your class also determines the Equipment that will be available to you for purchase in your Rewards, the Market, and the Seasonal Shop.
Here’s a rundown of each class to help you choose which one is best suited to your playstyle:
#### **Warrior**
* Warriors deal high damage to bosses and have a high chance of critical hits when completing tasks, rewarding you extra Experience and Gold.
* Strength is their primary stat, raising the damage they do.
* Constitution is their secondary stat, lowering the damage they take.
* Warriors' skills buff their Party mates' Constitution and Strength.
* Consider playing as a Warrior if you love to fight bosses but also want some protection if you miss tasks occasionally.
#### **Healer**
* Healers have high defense and can heal themselves as well as their Party mates.
* Constitution is their primary stat, increasing their heals and lowering the damage they take.
* Intelligence is their secondary stat, increasing their Mana and Experience.
* Healers' skills make their tasks less red and buff their Party mates' Constitution.
* Consider playing as a Healer if you miss tasks often and need the ability to heal yourself or your Party members. Healers also level up quickly.
#### **Mage**
* Mages level up quickly, gain lots of Mana, and damage bosses in Quests.
* Intelligence is their primary stat, increasing their Mana and Experience.
* Perception is their secondary stat, increasing their Gold and item drops.
* Mages' skills freeze their task streaks, restore their Party mates' Mana, and buff their Intelligence.
* Consider playing as a Mage if you are motivated by progressing quickly through levels and contributing damage to boss Quests.
#### **Rogue**
* Rogues get the most item drops and Gold from completing tasks, and have a high chance of critical hits, getting even more Experience and Gold.
* Perception is their primary stat, increasing their Gold and item drops.
* Strength is their secondary stat, raising the damage they do.
* Rogues' skills help them dodge missed Dailies, pilfer Gold, and buff their Party mates’ Perception.
* Consider playing as a Rogue if you’re highly motivated by rewards.
Sua classe também determina o equipamento que estará disponível para você comprar nas suas recompensas, no mercado e na loja sazonal.
Aqui está um resumo de cada classe para ajudar você a escolher qual delas se encaixa melhor no seu estilo de jogo:
#### **Guerreiro**
*Guerreiros causam alto dano a chefes e têm uma grande chance de acertos críticos ao completar tarefas, recompensando você com experiência e ouro extra.
*Força é seu atributo principal, aumentando o dano causado.
*Constituição é seu atributo secundário, reduzindo o dano recebido.
*As habilidades dos Guerreiros aumentam a constituição e a força dos colegas de grupo.
*Considere jogar como Guerreiro se você gosta de enfrentar chefes, mas também quer alguma proteção caso perca tarefas de vez em quando.
#### **Curandeiro**
Curandeiros têm alta defesa e podem curar a si mesmos e aos colegas de grupo.
*Constituição é seu atributo principal, aumentando suas curas e reduzindo o dano recebido.
*Inteligência é seu atributo secundário, aumentando sua mana e experiência.
*As habilidades dos Curandeiros tornam suas tarefas menos vermelhas e aumentam a constituição dos colegas de grupo.
*Considere jogar como Curandeiro se você costuma perder tarefas e precisa da habilidade de se curar ou curar membros do grupo. Curandeiros também sobem de nível rapidamente.
#### **Mago**
*Magos sobem de nível rapidamente, ganham muita mana e causam dano a chefes em missões.
*Inteligência é seu atributo principal, aumentando sua mana e experiência.
*Percepção é seu atributo secundário, aumentando seu ouro e a chance de encontrar itens.
*As habilidades dos Magos congelam sequências de tarefas, restauram a mana dos colegas de grupo e aumentam sua Inteligência.
*Considere jogar como Mago se você se motiva ao progredir rapidamente pelos níveis e contribuir com dano em missões contra chefes.
#### **Ladino**
*Ladinos obtêm mais itens e ouro ao completar tarefas, e têm grande chance de acertos críticos, ganhando ainda mais experiência e ouro.
*Percepção é seu atributo principal, aumentando seu ouro e a chance de encontrar itens.
*Força é seu atributo secundário, aumentando o dano causado.
*As habilidades dos Ladinos ajudam a evitar consequências por tarefas diárias não cumpridas, roubam ouro e aumentam a percepção dos colegas de grupo.
*Considere jogar como Ladino se você se motiva muito por recompensas.