Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/habitica/faq/ja/units/?format=api
HTTP 200 OK
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Content-Type: application/json
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                "Frequently Asked Questions"
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            "source": [
                "What are the different task types?"
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                "タスクの種類にはどのようなものがありますか?"
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            "source": [
                "Habitica uses three different task types to accommodate your needs: Habits, Dailies, and To Do’s.\n\nHabits can be positive or negative and represent something you may want to track multiple times per day, or on an unset schedule. Positive Habits will provide you with rewards, like Gold and Experience (Exp), while Negative Habits will cause you to lose health points (HP).\n\nDailies are repeated tasks you want to complete on a more structured schedule. For example, once per day, three times a week, or four times a month. Missing Dailies causes you to lose HP, but the more difficult they are, the better the rewards!\n\nTo Do’s are one-off tasks that provide rewards after you complete them. To Do’s can have a due date, but you won’t lose HP if you miss it.\n\nPick the task type that best fits what you want to achieve!"
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                "Habiticaは3つの異なるタスクタイプであなたのニーズに対応します:習慣、日課、To Doの3種類\n\n習慣には良い習慣と悪い習慣があり、1日に何度も、あるいはスケジュールを決めずに追跡したいものを表します。良い習慣はゴールドや経験値(Exp)などの報酬を得られ、悪い習慣は体力(HP)を失います。\n\n日課とは、より計画的なスケジュールで完了させたい繰り返しタスクのことです。例えば、1日1回、週3回、月4回など。日課を逃すとHPを失いますが、難易度が高いほど良い報酬が得られます!\n\nTo Doは一回きりのタスクで、完了すると報酬がもらえます。To Doには期限を設けることができますが、期限を過ぎてもHPを失うことはありません。\n\n達成したいことに最も適したタスクタイプを選びましょう!"
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            "source": [
                "What are some sample tasks?"
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                "タスクにはどのような例がありますか?"
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                "Positive Habits (Behaviors you want to encourage; should have a plus button)\n\n * Take vitamins\n * Floss teeth\n * One hour of studying\n\nNegative Habits (Behaviors you want to limit or avoid; should have a minus button)\n\n * Smoking\n * Doom scrolling\n * Biting nails\n\nDual Habits (Habits that involve a positive vs. negative option; should have both plus and minus buttons)\n\n * Drink water vs. drink soda\n * Study vs. procrastinate\n\nSample Dailies (Tasks you want to repeat on a regular schedule)\n * Wash dishes\n * Water plants\n * 30 minutes of physical activity\n\nSample To Do’s (Tasks you only need to do once)\n\n * Schedule appointment\n * Organize closet\n * Finish essay"
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                "良い習慣(あなたが奨励したい行動。)\n\n * ビタミンを摂る\n * 歯を磨く\n * 1時間の勉強\n\n悪い習慣(制限したい、あるいは避けたい行動。)\n\n * タバコを吸う\n * インターネットで悪いニュースや情報を読み続ける\n * 爪を噛む\n\n両方向の習慣(良いと悪いの選択肢がある習慣。)\n\n * 水を飲む vs. ソーダを飲む\n * 勉強する vs 先延ばしする\n\n日課の例(定期的に繰り返したいタスク)\n * 皿を洗う\n * 植物に水をやる\n * 30分運動する\n\nTo Doのサンプル(一度だけやればいいタスク)\n\n * 予約をとる\n * クローゼットの整理\n * エッセイを仕上げる"
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            "source": [
                "Why do tasks change color?"
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            "target": [
                "タスクが色を変える理由は何ですか?"
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            "source": [
                "The color of a task is a visual representation of the task’s value. All tasks start as yellow for neutral, blue is better, and red is worse. Here’s how each task type determines the task’s value:\n\nHabits become more blue or red based on whether you tap the plus or minus button. Positive and negative Habits degrade to yellow over time if you don’t complete them. Dual Habits only change color based on your inputs.\n\nDailies change color based on how often they are completed, becoming more blue as they’re completed or more red if they’re missed.\n\nTo Do’s gradually get more red the longer they stay incomplete.\n\nThe more red the task, the more Gold and Experience you’ll earn for completing it, so be sure to take on even your toughest tasks!"
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                "タスクの色は、その値を視覚的に表現しています。全てのタスクは中立の黄色で始まり、青は良い状態を示し、赤は悪い状態を示します。各タスクの値は以下のように決まります:\n\n習慣はプラスボタンまたはマイナスボタンをタップすることによって、青または赤に変化します。良い習慣および悪い習慣は、完了しないと時間の経過とともに徐々に黄色に変化します。両方向の習慣は、ユーザーの入力に基づいてのみ色が変わります。\n\n日課は完了の頻度に基づいて色が変わり、完了すると青く、未完了だと赤くなります。\n\nTo Doは完了されないまま経過する時間とともに徐々に赤くなります。\n\nタスクが赤くなればなるほど、そのタスクを完了すると獲得できるゴールドと経験値が増えるので、一番難しいタスクにも挑戦してくださいね!"
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            "source": [
                "Can I pause my Dailies if I need a break?"
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            "target": [
                "休息が必要な場合、日課を一時停止できますか?"
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            "source": [
                "Yes! The “Pause Damage” button can be found in Settings. It will prevent you from losing HP for missed Dailies. This is helpful if you are on vacation, need a rest, or for any other reason you might need a break. If you are participating in a Quest, your own pending progress will be paused, but you will still take damage from your Party member’s missed Dailies.\n\nTo pause specific Dailies, you can edit the scheduling to make it due every 0 days until you’re ready to restart it."
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                "はい!「日課を休む 」ボタンは設定内にあります。これにより、日課を逃した場合でもHPが減りません。これは、休暇中や休息が必要な場合、または他の理由で休憩が必要な場合に役立ちます。クエストに参加している場合、個人の進捗は一時停止されますが、仲間が日課を逃した場合はその分ダメージを受けます。\n\n特定の日課を一時停止するには、スケジュールを編集して期限を0日に設定し、再開する準備ができるまでそのままにしておくことができます。"
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            "source": [
                "How do I recover HP?"
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            "target": [
                "HPを回復する方法はどのようになりますか?"
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            "source": [
                "You can recover 15 HP by purchasing a Health Potion from your Rewards column for 25 Gold. Additionally, you will always recover full HP when you level up!"
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                "体力回復の薬をごほうび欄から25ゴールドで購入することで、15 HPを回復できます。さらに、レベルアップすると常にHPが完全に回復します!"
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            "source": [
                "What happens when I run out of HP?"
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                "HPがなくなった場合、何が起こりますか?"
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            "source": [
                "If your HP reaches zero, you’ll lose one level, all of your Gold, and a piece of Equipment that can be repurchased."
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                "HPがゼロになると、レベルが1下がり、すべてのゴールドと再購入可能な装備の一部が失われます。"
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            "source": [
                "Why did I lose HP when interacting with a non-negative task?"
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            "target": [
                "マイナスにならないタスクをやり取りしたのに、なぜHPが減少したのでしょうか?"
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            "translation": "https://translate.habitica.com/api/translations/habitica/faq/ja/?format=api",
            "source": [
                "If you complete a task and lose HP when you shouldn’t have, you encountered a delay while the server is syncing changes made on other platforms. For example, if you use Gold, Mana, or lose HP on the mobile app and then complete a task on the website, the server is simply confirming everything is in sync."
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            "target": [
                "タスクを完了してHPが不当に減少した場合、他のプラットフォームで行われた変更がサーバーに同期される際に遅延が発生した可能性があります。たとえば、モバイルアプリでゴールドを使用したり、マナを使ったり、HPが減少した後にウェブサイトでタスクを完了すると、サーバーはすべてが同期されていることを確認しているだけです。"
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        {
            "translation": "https://translate.habitica.com/api/translations/habitica/faq/ja/?format=api",
            "source": [
                "How can I choose a class?"
            ],
            "previous_source": "When can I choose a class?",
            "target": [
                "クラスを選択できるのはいつですか?"
            ],
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            "id": 3261247,
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            "translation": "https://translate.habitica.com/api/translations/habitica/faq/ja/?format=api",
            "source": [
                "All players start as the Warrior class until they reach level 10. Once you reach level 10, you’ll be given the choice between selecting a new class or continuing as a Warrior.\n\nEach class has different Equipment and Skills. If you don't want to choose a class, you can select \"Opt Out.\" If you choose to opt out, you can always enable the Class System from Settings later.\n\nIf you’d like to change your class after Level 10, you can do so by using the Orb of Rebirth. The Orb of Rebirth becomes available in the Market for 6 Gems at level 50 or for free at level 100.\n\nAlternatively, you can change class at any time from Settings for 3 Gems. This will not reset your level like Orb of Rebirth, but it will allow you to re-allocate the skill points you’ve accumulated as you’ve leveled up to match your new class."
            ],
            "previous_source": "There are four classes in Habitica: Warrior, Mage, Rogue, and Healer. All players start as the Warrior class until they reach level 10. Once you reach level 10, you’ll be given the choice between selecting a new class or continuing as a Warrior.\n\nEach class has different Equipment and Skills. If you don't want to choose a class, you can select \"Opt Out.\" If you choose to opt out, you can always enable the Class System from Settings later.",
            "target": [
                "Habiticaには戦士、魔道士、盗賊、そして治療師の4つのクラスがあります。全てのプレイヤーは、レベル10に達するまで戦士としてスタートします。レベル10に達すると、新しいクラスを選択するか戦士として続行するかの選択が与えられます。\n\nそれぞれのクラスには異なる装備とスキルがあります。クラスを選択したくない場合は、「選ばない」を選択できます。選ばないを選択すると、後で設定からいつでもクラスシステムを有効にできます。"
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        {
            "translation": "https://translate.habitica.com/api/translations/habitica/faq/ja/?format=api",
            "source": [
                "What is the blue bar that appears after level 10?"
            ],
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            "target": [
                "レベル10を超えると現れる青いバーは何ですか?"
            ],
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            "source": [
                "After you unlock the Class System, you also unlock Skills that require Mana to be cast. Mana is determined by your INT stat and can be adjusted by Skills and Equipment."
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                "クラスシステムが解除されると、マナを使用するスキルも解除されます。マナはINTによって決まり、スキルや装備によって調整できます。"
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