Units API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/units/97628/?format=api
HTTP 200 OK
Allow: GET, PUT, PATCH, DELETE, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "translation": "https://translate.habitica.com/api/translations/habitica/front/it/?format=api",
    "source": [
        "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games. Although some users choose to play solo, most decide to form a support network in a small Party of close friends that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together."
    ],
    "previous_source": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.",
    "target": [
        "La pressione sociale è un fattore di motivazione enorme per molta gente, quindi sapevamo già dall'inizio che volevamo una comunità unita di cui gli individui si terrebbero responsabili a vicenda. Fortunatamente, una delle cose che i giochi video multigiocatori fanno meglio è creare un senso di comunita tra i loro giocatori! La struttura comunitaria di Habitica si ispira a questo tipo di gioco. Mentre certi utenti preferiscono giocare da soli, la maggior parte decide di formare una rete di supporto in una piccola Squadra di amici stretti che incoraggia la responsabilità sociale attraverso funzionalità come le Missioni, per le quali i membri della squadra uniscono la loro produttività per combattere mostri insieme."
    ],
    "id_hash": -6124854999358204483,
    "content_hash": -8583751408316077528,
    "location": "",
    "context": "pkAnswer3",
    "note": "",
    "flags": "",
    "labels": [],
    "state": 20,
    "fuzzy": false,
    "translated": true,
    "approved": false,
    "position": 68,
    "has_suggestion": false,
    "has_comment": false,
    "has_failing_check": false,
    "num_words": 106,
    "source_unit": "https://translate.habitica.com/api/units/658028/?format=api",
    "priority": 100,
    "id": 97628,
    "web_url": "https://translate.habitica.com/translate/habitica/front/it/?checksum=2b0024d4367a95bd",
    "url": "https://translate.habitica.com/api/units/97628/?format=api",
    "explanation": "",
    "extra_flags": "",
    "pending": false,
    "timestamp": "2019-02-13T12:48:43.486261Z"
}