Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/habitica/front/da/units/?format=api&page=4
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            "translation": "https://translate.habitica.com/api/translations/habitica/front/da/?format=api",
            "source": [
                "What inspired Habitica? How did it start?"
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            "target": [
                "Hvad var inspirationen til Habitica? Hvordan startede det?"
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            "id": 93305,
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            "translation": "https://translate.habitica.com/api/translations/habitica/front/da/?format=api",
            "source": [
                "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question. <br /> Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users."
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                "Hvis du nogensinde har brugt tid på at gøre en karakter stærkere i et spil, er det svært at lade være med at tænke på, hvor fedt dit liv kunne være, hvis du havde brugt al den tid på at forbedre dig selv i stedet for din avatar. Vi skabte Habitica for at addressere det spørgsmål. <br /> Habitica blev officielt til virkelighed med en Kickstarter i 2013, og ideen tog virkelig fart. Siden da er det vokset til et enormt projekt støttet af vores fantastiske open-source frivillige og generøse brugere."
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            "translation": "https://translate.habitica.com/api/translations/habitica/front/da/?format=api",
            "source": [
                "Why does Habitica work?"
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            "target": [
                "Hvorfor virker Habitica?"
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            "translation": "https://translate.habitica.com/api/translations/habitica/front/da/?format=api",
            "source": [
                "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt. <br /> Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result."
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            "previous_source": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt. <br /> Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com",
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                "Det er svært at danne en ny vane, fordi folk virkelig har brug for den der åbenlyse belønning med det samme. For eksempel er det svært at begynde at bruge tandtråd, fordi selvom vores tandlæge siger til os at det er sundere i det lange løb, så gør det bare vores tandkød ømt i øjeblikket. <br /> Habiticas gamification tilføjer en fornemmelse af øjeblikkelig tilfredsstilling for hverdagsopgaver ved at belønne en svær opgave med erfaring, guld... og måske et tilfældigt drageæg! Dette holder folk motiverede, selvom opgaven i sig selv ikke medfører nogen belønning, og vi har set folk starte deres liv forfra som resultat heraf. Du kan læse mange succeshistorier her: https://habitversary.tumblr.com"
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            "translation": "https://translate.habitica.com/api/translations/habitica/front/da/?format=api",
            "source": [
                "Why did you add social features?"
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            "target": [
                "Hvorfor tilføjede I sociale funktioner?"
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            "translation": "https://translate.habitica.com/api/translations/habitica/front/da/?format=api",
            "source": [
                "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games. Although some users choose to play solo, most decide to form a support network in a small Party of close friends that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together."
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            "previous_source": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.",
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                "Socialt pres er en stor motivationsfaktor for mange mennesker, så vi vidste at vi ønskede os et stærkt fællesskab, der ville holde hinanden ansvarlige og fejre succeser sammen. Heldigvis er en af de ting, multiplayerspil gør bedst, at fostre en fællesskabsfølelse blandt deres brugere! Habiticas struktur låner fra denne type spil: du kan danne et Hold af tætte venner, men kan også deltage i større fællesskaber baseret på fælles interesser kaldet Klaner. Selvom nogle brugere vælger at spille alene, beslutter de fleste sig for at skabe et støttende netværk, der underbygger social ansvarlighed gennem funktioner som Quests, hvor Holdmedlemmer er produktive sammen for at kæmpe mod monstre."
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            "translation": "https://translate.habitica.com/api/translations/habitica/front/da/?format=api",
            "source": [
                "Why does skipping tasks remove your avatar’s health?"
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            "target": [
                "Hvorfor mister din avatar liv når du springer over opgaver?"
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            "source": [
                "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people  really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too."
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                "Hvis du springer en af dine daglige mål over, vil din avatar miste liv dagen efter. Dette er en vigtig motiveringsfaktor, for at opfordre folk til at opnå deres mål, fordi folk virkelig hader at skade deres lille avatar! Plus, det sociale ansvar er vigtigt for mange folk: hvis du kæmper mod et monster med dine venner, vil det at springe dine opgaver over, også skade deres avatar."
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            "translation": "https://translate.habitica.com/api/translations/habitica/front/da/?format=api",
            "source": [
                "What distinguishes Habitica from other gamification programs?"
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            "target": [
                "Hvad adskiller Habitica fra andre gamification-programmer?"
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            "source": [
                "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people."
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            "target": [
                "Et af de steder, Habitica har været mest succesfuld med gamification, er at vi har brugt meget tid på at tænke over spilaspekterne for at sikre, at de rent faktisk er sjove. Vi har også inkluderet mange sociale komponenter, fordi vi føler at nogle af de mest motiverende spil lader dig spille sammen med venner, og fordi undersøgelser har vist, at det er lettere at forme vaner når du bliver holdt ansvarlig af andre."
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            "source": [
                "Who is the typical user of Habitica?"
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                "Hvem er den typiske bruger af Habitica?"
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            "source": [
                "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together. <br /> Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun."
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                "Mange forskellige mennesker bruger Habitica! Mere end halvdelen af vores brugere er mellem 18 og 34, men vi har også bedsteforældre der bruger siden med deres børnebørn og alle aldre indimellem. Ofte deltager familier som hold og bekæmper monstre sammen. <br /> Mange af vores brugere kommer fra at spille andre spil, men da vi lavede en undersøgelse for et stykke tid siden, indentificerede 40% af vores brugere overraskende nok ikke som gamere! Så det virker til at vores metode kan være effektiv for alle der vil have produktivitet og velvære til at føles sjovere."
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            "source": [
                "Why does Habitica use pixel art?"
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                "Hvorfor bruger Habitica pixel art?"
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            "source": [
                "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!"
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                "Habitica bruger pixel art af flere grunde. Udover nostalgifaktoren, er pixel art meget tilgængeligt for vores frivillige kunstnere, som har lyst til at bidrage. Det er meget nemmere at beholde vores pixel art overensstemmende, selv når mange forskellige kunstnere bidrager, samt det tillader os hurtigt at frembringe tonsvis af nyt indhold!"
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