Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/habitica-android/main-strings/ja/units/?format=api&page=49
HTTP 200 OK
Allow: GET, POST, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

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            "translation": "https://translate.habitica.com/api/translations/habitica-android/main-strings/ja/?format=api",
            "source": [
                "Not sure how to best use Habitica?"
            ],
            "previous_source": "",
            "target": [
                "Habiticaのよい使い方が不明ですか?"
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            "priority": 100,
            "id": 3288436,
            "web_url": "https://translate.habitica.com/translate/habitica-android/main-strings/ja/?checksum=ad31e697fb560936",
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        {
            "translation": "https://translate.habitica.com/api/translations/habitica-android/main-strings/ja/?format=api",
            "source": [
                "Stats & Currency"
            ],
            "previous_source": "",
            "target": [
                "ステータスとゲーム内通貨"
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        {
            "translation": "https://translate.habitica.com/api/translations/habitica-android/main-strings/ja/?format=api",
            "source": [
                "Health Points"
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                "体力"
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            "id": 3288438,
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            "translation": "https://translate.habitica.com/api/translations/habitica-android/main-strings/ja/?format=api",
            "source": [
                "This represents your avatar’s life. Missing a Daily or doing a negative Habit **reduces your HP**.\n\n**Regain HP** by leveling up, using a Health Potion, or a class skill with healing ability.\n\nIf your **HP reaches 0** you will lose a level, all Gold, and one piece of equipment. Lost equipment can be re-purchased."
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                "これはあなたのアバターの体力(Health Point=HP)を表します。日課をこなさなかったか、悪い習慣を行うと**HPは減少します**。\n\n**HPの回復**にはレベルアップするか、体力回復の薬を使うか、治療師のスキルを使います。\n\nもしあなたの**HPが0になると**レベルが1下がり、ゴールドを全て失い、装備を一つ失います。無くなった装備はもう一度購入することで取り戻せます。"
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            "id": 3288439,
            "web_url": "https://translate.habitica.com/translate/habitica-android/main-strings/ja/?checksum=007d14463906164e",
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            "translation": "https://translate.habitica.com/api/translations/habitica-android/main-strings/ja/?format=api",
            "source": [
                "Experience Points"
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            "target": [
                "経験値"
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            "source": [
                "Experience points represent your progress and allow you to level up. You’ll mainly **gain EXP** from completing tasks or quests, but there are also some class skills that give EXP.\n\nTasks of higher difficulty, or red-colored tasks will give you **more EXP**. The **Intelligence stat** also raises your rate of EXP gain."
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                "経験値(XP)はプレイヤーの進捗状況を表し、経験値が貯まるとレベルアップできます。**経験値を得るには**おもにタスクやクエストを完了させる他、いくつかのクラスのスキルを使用することでも得ることができます。\n\nより難しいタスクや、赤い色のタスクを完了すると**より多い経験値**を得ることができます。**知能のステータス**が得られる経験値に影響します。"
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        {
            "translation": "https://translate.habitica.com/api/translations/habitica-android/main-strings/ja/?format=api",
            "source": [
                "Mana Points"
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            "target": [
                "マナ"
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        {
            "translation": "https://translate.habitica.com/api/translations/habitica-android/main-strings/ja/?format=api",
            "source": [
                "Gold is the **main form of currency** within Habitica and allows you to buy certain gear, quests, items, or even custom rewards you make for yourself.\n\n**Earn Gold** through completing tasks or quests, or through some Class skills. Higher **Perception stats** raise the amount of Gold you earn.\n\nIf you subscribe to Habitica, you can even use Gold to purchase a number of Gems determined by the length of time you’ve been subscribed."
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            "target": [
                "ゴールドは**メインのゲーム内通貨**で、装備・クエスト・アイテム・自分自身で設定できるカスタムごほうびなどを購入することができます。\n\n**ゴールドを稼ぐには**タスクやクエストを完了するか、スキルを使います。**知覚のステータス**が高いほど、得るゴールドの量が多くなります。\n\nあなたがHabiticaの有料会員なら、ゴールドでジェムを購入することができます。購入できる数は有料プランに加入している期間によって変化します。"
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            "id": 3288443,
            "web_url": "https://translate.habitica.com/translate/habitica-android/main-strings/ja/?checksum=670dc4ed5f85612c",
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            "translation": "https://translate.habitica.com/api/translations/habitica-android/main-strings/ja/?format=api",
            "source": [
                "Mana points are unlocked with the class system at level 10 and allow you to **use Skills** once you begin learning them at level 11.\n\nSome **MP is restored** at day reset every day, but you can regain more by completing tasks or using a Mage class skill."
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                "マナポイント(Mana points=MP)はレベル10になってクラスシステムが解放されると表示されるようになり、レベル11から一つずつ覚える**スキルを使う**ことができるようになります。\n\n日をまたぐことでいくらかの**MPは回復します**が、タスクを完了したり、魔道士のスキルを使用することでさらにMPを獲得できます。"
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            "id": 3288444,
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            "translation": "https://translate.habitica.com/api/translations/habitica-android/main-strings/ja/?format=api",
            "source": [
                "Stat Allocation"
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            "previous_source": "",
            "target": [
                "ステータスポイントの割り当て"
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            "id": 3288445,
            "web_url": "https://translate.habitica.com/translate/habitica-android/main-strings/ja/?checksum=f0e6adc09c1f2666",
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            "translation": "https://translate.habitica.com/api/translations/habitica-android/main-strings/ja/?format=api",
            "source": [
                "All Habitica characters have four stats that affect the gameplay aspects of Habitica.\n\n**Strength (STR)** affects critical hits and raises damage done to a Quest Boss. Warriors and Rogues gain STR from their class equipment.\n\n**Constitution (CON)** raises your HP and makes you take less damage. Healers and Warriors gain CON from their class equipment.\n\n**Intelligence (INT)** raises the amount of EXP you earn and gives you more Mana. Mages and Healers gain INT from their class equipment.\n\n**Perception (PER)** increases the gold you earn and the rate of finding dropped items. Rogues and Mages gain PER from their class equipment.\n\nAfter level 10, you earn 1 Stat Point every level you gain that you can put into any stat you’d like. You can also equip gear that has different combinations of stat boosts."
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                "全てのプレイヤーにはHabiticaのゲームプレイに影響を与える4つのステータス設定があります。\n\n**力(STR)**のステータスはクリティカルヒットに影響し、クエストボスのダメージを増加させます。戦士と盗賊はクラス専用装備に力のステータスポイントの上昇効果があります。\n\n**体質(CON)**のステータスはHPを増やし、受けるダメージを少なくします。治療師と戦士はクラス専用装備に体質のステータスポイントの上昇効果があります。\n\n**知能 (INT)**のステータスは獲得できる経験値を増やしより多くのマナをより多く得られるようになりま。魔道士と治療師はクラス専用装備に知能のステータスポイントの上昇効果があります。\n\n**知覚(PER)**のステータスは獲得できるゴールドと、ドロップアイテムを見つける確率を増やします。盗賊と魔道士はクラス専用装備に知覚のステータスポイントの上昇効果があります。\n\nレベル10以降、レベルアップごとにステータスポイントを1獲得でき、好きなステータスに割り振ることができます。ステータスを増加させる様々な組み合わせのアイテムを装備することができます。"
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                "Standard"
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                "基本"
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            "source": [
                "Premium Currency"
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                "特別なゲーム内通貨"
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                "Gems are a currency purchased with real money that allow you to buy extra content within Habitica and are one of the main sources of financial support for the Habitica team alongside subscriptions.\n\nAll content purchased through Gems is purely cosmetic or can be obtained for free with time.\n\nYou can also receive Gems through gifts from other players, Challenge prizes, contributing to Habitica, or subscribing."
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